Generating Campaigns
← GuideWrite a brief, then let the AI build your world — chapters, NPCs, stat blocks, portraits, and maps.
Creating a Campaign
Go to Campaigns → New Campaign. You'll get a rich-text editor where you describe your world. The more detail you provide, the better the AI output.
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The AI Generation Pipeline
After creating a campaign, open its detail page. You'll find generation buttons that build out your content in stages. Run them in order for best results.
Generate Chapters
Creates a set of chapter outlines — titles and brief synopses — from your campaign description. Choose how many chapters you want (3–6 is typical).
Expand Chapters
Each chapter outline is expanded into a full narrative: scenes, pacing notes, and dramatic beats. You can expand all chapters at once or one at a time.
Generate NPCs
Populates each chapter with named NPCs — allies, enemies, and neutrals — derived from the chapter narrative.
Generate NPC Stats
Fills in game-system stat blocks for every NPC (characteristics, skills, combat stats). Requires a game system to be selected on the campaign.
Generate Images
AI-generated art for: character portraits, NPC portraits, chapter scene art, and location maps. Each can be generated individually or all at once.
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Regenerating Content
Every chapter and NPC has individual regeneration buttons. If you don't like the output for a specific chapter narrative or NPC stat block, regenerate just that piece — you don't need to re-run the entire pipeline. Cover images can also be regenerated from the campaign detail page.
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Printable View
Click the Printable button on the campaign detail page to open a print-optimised layout of the full campaign — chapters, NPCs, and stat blocks. Use your browser's File → Print (or Ctrl/Cmd+P) and choose "Save as PDF" to export a campaign document.
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